We have decided to shake things up a bit today, as the Kickstarter stalled over the weekend. So the staff got together over Skype on Sunday to discuss Backer messages and feedback. We came to the conclusion that Backers want the new ships first and not smaller stretch goals with extra cargo, fuel pods, and parts, so we brainstormed and reworked the Kickstarter plan.
Submitted by Robert Dubois on Mon, 02/20/2017 - 1:04pm
A Big Thank You to all our Backers, we reached our Initial Funding Goal of $9000 this morning. Now its onto Stretch Goal 1 ($9500) to add a Habitat Section to the Constantinople and Stretch Goal 2 ($10000) to add a Habitat Ring Section to the Alexander. See the image below for what the ships will look like once the Habitat Sections are added.
Submitted by Robert Dubois on Sat, 02/18/2017 - 12:55pm
We just uploaded the new Jovian Wars Beta Playtest Rules Package ebook to the DriveThruRPG site. We add it as an update to the Alpha Rules, so everyone that previously download the Alpha should have received an email from DriveThruRPG letting them know that an update is now available for free download.
Submitted by Robert Dubois on Mon, 02/13/2017 - 10:40pm
The term ‘Air Power’ has a very specific connotation in modern terms. It describes a situation where control of the air determines who has control over the strategic situation on the ground. It means taking the high ground, literally.
In Jovian Wars learning how to use your Capital Ships is important, and you can’t win without them, but the stars of the show are the Exo-Armors and to a lesser extent, the Fighters. In the beta rules there will be some changes introduced that will promote the use of Exo-Armors and Fighters in very dynamic ways. These changes are thanks to responses submitted by players on the forums and by messages.
Submitted by Dave McLeod on Wed, 02/08/2017 - 12:46pm