Getting inspiration for maps and terrain

I had the fortune of taking my vacation this year in Nova Scotia and we visited a beach near New Glasgow, a small fishing community on the Northumberland Strait. While we were enjoying ourselves I took a mental map of the space so I could draw it up as a map for a game of Heavy Gear in the future. 

 

The result was an interesting map that provides some interesting tactical choices.

 

Design evolution

Casting hundred of pieces this week for the Jovian Wars Kickstarter resin models I was reflecting on how some models started off as a clear design archetypes and yet became even better as the player suggestions really ramped up.

 

For anyone not in the know, DP9 had a kickstarter for our new game, Jovian Wars, and it was awesome. 143 great backers raised over $25000 to unlock a whole new generation of ship models and remaster all the older Jovian Chronicles ship models in resin. Add in new bases for better stability and to make measuring, firing arcs, and turning easier and we have an exciting new game. The rules as well have received a lot of attention. Today I'm going to look at one of the remastered models for the CEGA faction, the Uller.

 

The Balancing Act

today's post is going to be partly a discussion about how rules changes in one part of a miniature game rule set can have effects on other parts, and I want to look at how game balance is affected by rules changes. Specifically the different  levels of rules changes there can be. Since there will be another Heavy Gear kickstarter in the Third quarter of 2017 we'll be issuing a rules update for the living rule book so this becomes very relevant right now.

 

The items that will be updated are being compiled as a list now. What the update amounts to is some points changes, a couple of stat changes, and some of the additional rules (Transport) being clarified and some new model rules being added for models that will be revealed for the kickstarter.

Wargaming 2.0

I've been a war gamer since it was synonymous with role playing games and there almost no division between game types as there is now. Then there was a great revolution where plastic models became available that were designed as playing pieces and not just for modeling. There were companies who had been casting figures in metal for years, mostly historical figures. Almost within a decade the landscape had changed and suddenly dozens of companies were publishing games of all types. 

The table top gaming industry is going through a number of revolutions right now that are a natural extension of those early days. The first is price point. The days of mass battle games being the standard are largely gone, replaced with skirmish games. Portability and price point are large selling features, almost as important as a compelling backstory. More than ever today collaboration is the key. Collaboration in the gaming industry used to mean one or two game designers working together with a particular sculptor. Now with the internet the meaning and scope of collaboration has changed and it changes everything.

 

Updated Mk3 Jovian Wars data cards

Because there is a slight delay in getting out the most recent Jovian Wars update with the newest data cards I have decided that we should release the new data card images so that the Kick Starter backers can see what they are ordering ASAP.

So without much ado: The Ships of Jovian Wars (Mk3 April Beta update)

Building towards the future for Heavy Gear

Now that the first Jovian Wars Kick Starter is over the development work turns back to Heavy Gear Blitz!

 

Going forward this will be the pattern where we here in Dream pod 9 work on the prep for kick starters, work on the kick starter and then work on fulfilling the kickstarter while preparing for the next kickstarter. The next kick starter for Dream Pod 9 will be the next three factions for Heavy Gear Blitz.

 

Progress update on Beta rules

The Kickstarter is over and now the final stages of the work is coming. 

 

The next couple of weeks will include a rules update, with some changes. The biggest change visually will be to the beta data cards.

 

You can see the new beta mk3 capital ship data card for the Tengu here:

 

Jovian Wars rules update

Hot on the heels of a successful Kickstarter for Jovian Wars I’m digging in and getting ready for a new beta rules update in April. There’s a lot to do, the feedback has been very intense with some very passionate discussions about the nature of rolling.

 

So without ado here are some of the changes that are being rolled out.

 

What does X fleet look like?

When asked the question “What does a fleet of X fleet look like?” I have a simple answer, and a more complex answer.

 

Simply put, it looks like you want it to look. A more complex answer means looking at the CEGA and Jovian fleets individually and identifying what they do well.

Fleet Building Part 2: Jovian 250 points

This is part two of a series about building your fleets. Click here to read Part 1.

 

Let build a Jovian Confederation fleet out of the Kickstarter models. The size of the fleet will again be 250 point threat value for a skirmish battle.

 

The first ship will be the Majestic Fleet Carrier at 93 points. A brutally large, powerful and slow warship the Majestic has one big Achilles heel; it focuses too much armament to the forward arc.

 

Pages

Subscribe to RSS - Dave McLeod's blog