In Heavy Gear the world and the game allow for a lot of military options that expand the battlefield and provide more challenge than a straight up military force. There are a number of specialist troops that should be considered as Primary or Secondary units.
When choosing which specialist is right for you you have to consider your options: Paratrooper, Military Police (MPs), Special Forces, Engineering units, and Milicia.
Submitted by Dave McLeod on Thu, 12/08/2016 - 4:13pm
The current FAQ and Errata for Heavy Gear is an ongoing project. Currently the types of issues that are coming up are knock on effects for the sub lists and a few minor notes for the rules. Largely the issues that are discovered are resolved because you guys, the players, take action by posting to the forums in the Development forum.
This feedback is very important because player feedback vastly improves the quality of the game. Comments help to catch more issues than just our eyes alone can. Part of this is that I simply can't play test every interaction and every rule as completely as you, the player community, can. For a very simple reason. I'm biased.
Submitted by Dave McLeod on Fri, 10/28/2016 - 4:22pm
We are now T minus 24 hours from when FedEx Freight is supposed to be delivering the seven pallets of plastic sprues that we need to complete the kickstarter rewards. What will follow will be a whirlwind of packing.
It's been a lot of work by many people to make this happen. In particular don't forget to go on the forum to thank Robert Dubois, the owner of Dream Pod 9. He put in months and months of work researching how to make the kickstarter function the best and then has been putting in seven day weeks ever since from guiding the 3D model development to the exact sizes of boxes required. He's done all this while also keeping the company operating smoothly. (Thanks Rob! I enjoy this job!)
Amazingly enough he also found time between kickstarter deadlines to help bring out the new fleet scale line of Jovian Chronicles figures. This led directly to discussions about the advantages and flaws of the current Jovian Chronicles rules set in terms of adaptability for the fleet scale models. After much discussion I convinced Rob to let me do some development work with the aim of making and releasing a game specifically designed for the miniatures and the setting we have.
Submitted by Dave McLeod on Wed, 08/17/2016 - 12:04pm
By now everyone has seem the various pics from Gencon. If you haven't then you should head over to the Dream Pod 9 Face Book page right away and look at the pictures posted over several days at the Dream Pod 9 booth.
As usual with this kind of event there was a lot to see and a lot to do. Getting there was also part of the experience.
Submitted by Dave McLeod on Wed, 08/10/2016 - 8:11pm
One of the best things about tabletop wargaming is assembling your fleet/army. Cracking open that clam shell pack of new miniatures is always fun. But sometimes you open something new and there are some tricks, or hacks, that can really help you get the great results you want. I'm going to share ones that I've found help with the new Jovian Chronicals fleet scale figures and base stems.
Submitted by Dave McLeod on Fri, 06/24/2016 - 12:45pm
I posted recently what a typical day in the workshop looks like and received some excellent feedback from different people who were interested in some of the nitty gritty that happens during a typical day. I've had a couple of weeks to reflect on that blog entry and there was one thing missing. What happens when things go right.
You see the most common problem I have in the day to day work when I'm in the workshop is that most often the problem is that very little goes right. And by right I mean "up to my perfectionist-ic standards of what could as a quality cast". The issue is not that I have a problem when things go right but rather than the rarity of it happening means that when the opposite happens it can be it's own issues.
Submitted by Dave McLeod on Tue, 05/03/2016 - 11:54pm
One fact that we accept with Gears is that they are mass produced on an assembly line, but they are still machines, each one vastly more expensive than equipping an infantry soldier. You don't throw just any person into your machine if you want it to fight at full effectiveness.
Submitted by Dave McLeod on Fri, 04/08/2016 - 2:21am
I thought it would be fun to pull back the veil a bit on what goes into one of my days at DP9. It's always a little different but there are some essentials to my job when I am at the workshop.
This week was a little special because the box with the first ten test pops had arrived. Read on for some potential spoilers. There won't be any pictures in this blog post because the workshop is a mess as I turn everything upside down to make space and get ready for packing the kickstarter rewards.
Submitted by Dave McLeod on Wed, 03/23/2016 - 10:42pm