As I write this we are two weeks into 2016 and already we are starting to see how the year is going to unwind for Dream Pod 9 and it's going to be good.
If you are a kickstarter backer or on our facebook page then you already have seen some of the sprues for the Caprice factions and know how close we are to being able to give the actual date for the start of kickstarter rewards fulfillment.
As part of this fulfillment there is going to be a new rule book and thanks to the assistance of many players around the world it has been road tested the way only dice hitting the table can.
It's that time of the year again when suddenly there are a million things to do and gaming, especially miniature gaming, often gets kicked to the curb in exchange for lots and lots of family time, travel, holiday preparation etc.
There's one tradition that all gamers should try this season that my wife and I have discovered leads to a much happier holiday season for everyone. We call it game therapy. Game therapy is pretty easy. You invite your friends over for a game of some type. But most of all you make sure that there is at least one day when your gaming buddies get the call. You stock the fridge, everyone brings something to share, there are libations available and you play. But you don't actually play a standard game, you play socially, and you make up some fun rules for a scenario for some memorable gaming. How do you do this? Read on...
Submitted by Dave McLeod on Wed, 12/16/2015 - 11:04am
With the introduction of the living rule book as an online document that can be updated at any time there are new problems and new solutions that can be created in the game design process.
The first problem is simply speed. In the older paradigm where a paper rule book would be planned for every 3-5 years the rules might as well be written on stone. With the advent of online publishing the ability of game manufacturers to publish a FAQ (Frequently Asked Questions) and an Errata to the rules. It became a possibility to update the rules between re-releases ensuring that the best possible game experience happened.
Submitted by Dave McLeod on Fri, 11/27/2015 - 4:15pm
In the NuCoal section of the living rules on page 147 there is a fun list called KADA, or Kayr-Ad-Din Army with a special rule called The Brute. "One non-commander Duelist may select a Strider type model from the North, South, Peace River, or NuCoal force lists."
These kinds of rules just begs to be used to build unique and characterful model for your force. Now not every player will build a KADA force, but every player should because it allows for a unique and fun force to build.
For my Brute I know I wanted to start with a Cataphract for 26TV. There's just something about the implied violence of a Cataphract model that deserves to be turned up to 11. You add the required Vet trait for 2TV for the skill point and then start looking at other upgrades.
Submitted by Dave McLeod on Fri, 11/06/2015 - 2:26pm
North players celebrated this past week with the release of the new North Mountaineering unit with two Leopard and two Lion Gears.
At first it might not be obvious but the most overlooked aspect of these Gears is the Climber ability. It seems strange to say that but it is a fact that most Gears are very inefficient at climbing and the negative modifiers for being hung up while climbing terrain can act to dissuade a player from ever leaving the ground.
Submitted by Dave McLeod on Tue, 10/27/2015 - 11:38am
Things are a bit heady around the pod right now. We've got two new VTOL models inbound, the Lion just dropped and the Leopard will be following soon after. The big thing that most players will want to know if how is the update to the Living rule book going?
Like most updates there is an important thing to remember about them; it is the small changes that matter.
Some changes you will see and experience right away, but most will not affect the average player as they are too limited to specific rules or models. Read on to get a sense of how these changes will affect your games.
Submitted by Dave McLeod on Tue, 09/29/2015 - 1:50pm
Though it is far too early to be talking about specific release dates with the success of the Kickstarter (Fulfillment Fall 2015) we'll soon be announcing what will happen after the kickstarter rewards are sent out.
Ideally we will be then focusing on bringing other faction models also to plastic as the price point improvements make the game much more competative. Naturally any players who prefer the older metal figures will be happy to know that the current range of metal figures and parts will remain available.
Submitted by Dave McLeod on Mon, 07/13/2015 - 9:52pm
If there is one thing that has always attracted me to the world of Heavy Gear it's that though there is a lot of military conflict it occurs in a world that is distinctly not post apocalyptic. If anything society could be on the cusp of a golden age like has never been seen in the history of humanity. And while this world of conflicting ideologies creates more than enough dynamic tension, even if it is not in the context of an invasion of Earth forces, sometimes you kind of want to play the bad guy.
Almost uniquely Heavy Gear does not have any defined bad guy, an evil nation. Even the Earth government does not go in for wholesale murder or genocide, though what is happening via geoengineering on Utopia and Eden might qualify. No, I'm talking about the Mad Max scenario. Like many I went to see the film and thoroughly enjoyed it. Don't drive a car within two hours of seeing that film, you'll get pulled over for sure.
Submitted by Dave McLeod on Fri, 05/29/2015 - 12:28pm
There have been a number of philosophical design points that are apparent to a person picking up heavy Gear for the first time and one. A clear one is that you pay more Treat Points Value (TV) for a model with better weapons and attribute scores.
The one thing we don't do in the Force lists is tell you exactly what to put on the table to make your army a real force on the tabletop that is more than the sum or its parts.
There are some basic concepts and synergies that you the player can use right away to get the most value out of the TV that you are paying to select your forces. A really important fact to remember is that there are specialists and there are generalists and then there are the lowly trooper Gears that form the backbone to many forces.
Submitted by Dave McLeod on Tue, 04/28/2015 - 2:24pm