If you haven't already downloaded your free copy of the Heavy Gear Blitz beta rules you are going to want to head over here and pick it up right away. Make sure that the copy you open is the September 24th Update. You will notice that also attached is a changes log file that will help orient you as to the changes that have been made thanks to the feedback from the play testers and fan readings of the rules.
The announcement is great because it falls close to the kick off of a Kickstarter that will catapult Heavy Gear back into the spotlight. You, the players, are making this game better because we are listening to your suggestions. Soon there are going to be a lot of new reasons for players to jump in a Gear and join the battles.
This blog isn't about that though, it's all about the details of the September update and what it means to the game.
Submitted by Dave McLeod on Wed, 09/24/2014 - 11:01pm
Here at the Pod we get a lot of great feedback from players. Since we announced that we would be doing a kickstarter in late September/October there has been a lot of great deal with feedback but we need to hear more from fans
Please help us by following this link to the forums, voting in the poll, and registering your comments in the poll thread.
Submitted by Dave McLeod on Fri, 08/29/2014 - 2:12am
There is a certain joy to the feeling that the rules that you personally have had a connection to developing being well received. The beta rules have been downloaded for free over one thousand times now and the game reports, rules comments and questions are starting to pick up to the point where an update of know problems will need to by released. The update should be arriving in the second week of September, after the back to school rush.
As part of the new push on to get more players driving Gears around their tables the pod squad is going to be getting out and spreading the word. If you want to part of these dedicated volunteers who promote all things Heavy Gear get in touch with us and we will get you in contact with our coordinator Joe.
Submitted by Dave McLeod on Tue, 08/26/2014 - 3:44pm
This week was supposed to be a week of blogging from Gencon but the reality is that we are far too busy setting up the booth, giving demos and getting great pics of the con goers to have the time to discuss the experience that is Gencon with anyone who has not experienced it first hand.
Needless to say we're giving hundreds of demos this weekend and tons of people are coming to tell us they like what they see. I'll have to process some more and give a full report next week. Till then spread the world about the free beta rules download on downloadrpg and get playing.
Submitted by Dave McLeod on Fri, 08/15/2014 - 11:34pm
Part of the push towards rationalizing the new core rules for Heavy Gear was providing simple and easy to use rules for Infantry that allowed therm to be a part of the game while illustrating how tactically different they are from the Gears that are the focus unit of the game.
The infantry rules revolve around the concept that a squad of infantry is treated as a single model even though it is composed of distinct parts (the infantrymen/women).
Submitted by Dave McLeod on Mon, 07/28/2014 - 10:16am
There's a phrase in writing that refers to the editing process and I believe it goes like this: "Kill your darlings". That is a quote from Stephan King and while I doubt that Mr King was thinking in rules terms I know a bit of what he means. You can look up the whole quote if you like but those three words have been a bit of mantra when building the rules.
Time and time again through discussion after discussion each part of the rules has been put through the wringer with the same question every time; "Does keeping (this) or removing it make the game better?".
It's a tricky question because better is subjective. Luckily I wear some different hats and so I have some competing lenses that I view the rules from.
Submitted by Dave McLeod on Fri, 07/04/2014 - 12:18pm
Within the next month we'll have the Beta rules ready for the next edition of Heavy Gear. We're pretty excited around the pod since this means a brand new start and a great opportunity for new players to join in playing Heavy Gear on the tabletop.
The hardest thing about talking to new players is communicating what the game is, how it plays, and what it feels like to experience it.
Submitted by Dave McLeod on Tue, 06/17/2014 - 5:56pm
There’s a lot of things that I thought I would be doing when I was a kid but writing and editing rules for a major game was not one of them. I thought I would do sculpting, casting maybe if I was lucky. Little did I know that learning to read tabletop game rules when I was twelve was one of the most relevant activities I could do for my future career.
This development blog has been quiet, too quiet. That is about to change. As of last Tuesday I have passed off the document for layout so that it will be ready in both PDF and printed forms for Gencon in August. I’ll be working on a series of videos to kick start players into the new rules allowing everyone to get caught up. The die hard survivors of the Alpha forum discussions can all give themselves a well deserved pat on the back, their comments and responses have helped to shape and define the rules to where they are today.
Submitted by Dave McLeod on Thu, 06/12/2014 - 2:55pm
Part of the challenge with the redevelopment of Heavy Gear was to make army construction intuitive and fast. Developing sub-lists for the game adds an acceptable level of complexity to army construction because it fully serves the purpose of allowing a player to focus a vary wide list of models as an army.
When developing the lists I placed an absolute restriction of two pages per sub-list. The first page would include all the background and fluff that we want to use to flesh out each army. The sub-list cannot radically change how a faction plays but it can should the player to specialize in a play style with a faction that they already want without mandating a particular choice.
Submitted by Dave McLeod on Fri, 05/23/2014 - 1:50pm