Faith on Terra Nova
Terra Nova's northern hemisphere is home to three leagues, each of which is a coallition of city-states united for mutual protection. Each fields a separate peacekeeping force and contributes to the Northern Guard, the overall military of the alliance. Collectively, they are referred to as the Confederated Northern City States and act as one of Terra Nova's true super powers. The CNCS is often seen as prudish and overly concerned with matters of faith by the other inhabitants of Terra Nova, but the three Northern leagues form a highly diverse and complex society. Geographically, the North has some fo Terra Nova's most amazing mountains and plains and the northernmost regions are one of the few places on the hot, arid world where snow and ice can be found.
The Northern Guard
The Northern Guard is tasked to defend Northern interests, primarily by defending the Northern polar borders and guarding Northern interests in the Badlands. The Northern Guard is a constant compromise between the northern leagues need to band together against agressors and their desire to compete amongst themselves for economic and political superiority. The Northern Guard is designed to act as a border patrol but can take over command and control of the individual Northern militaries in times of crisis.
Northern Lights Confederacy
Many Terra Novans think of the Norlight Confederacy as a nation of religious fanatics. This is a stereotype and it should be noted that the Northern Lights Confederacy does not, officially, have a state religion. However, this league is the heart of Sorrento Revisionism and was home to that faith's leader, Second Follower Thor Hutchinson, until his assassination in TN 1935. The Second Follower's death was seen as a rallying call and led to the bloody Interpolar War in TN 1936.
The Norlight Confederacy maintains the Norlight Armed Forces to defend the league and its interests. While most Terra Novan militaries maintain at least a minimal chaplain corp to provite spiritual guidance to the troops, the Norlight forces are known for the leadership role many chaplains assume in the field. Some even act as Warrior Monks, a role adapted from the Revisionist faithful who dedicate themselves guarding pilgrims traveling to holy sites.
United Mercantile Federation
The United Mercantile Federation is a massive industrial powerhouse and produces consumer goods sold all over Terra Nova. The league colelcts no taxes, but instead sells electoral vouchers, trading votes for funding for league services. The United Mercantile Federation is seen as the palce to be for those interested in seeking their fortune in the business world.
Maintained by a combination of government funding and income from merchandising, the United Mercantile Federation Army is legally a corporation. However, it has a great deal of special authority as compared to normal corporations. The Gear manufacturer, Northco, has close ties with the UMFA and is the source of many Gears seen in UMFA forces such as the Tiger.
Western Frontier Protectorate
The smallest of the Northern leagues, a major reason fotr it's existence is fears that enemy forces could sweep through the League's long borders. As such, the Western Frontier protectorate is highly militarized with a goverment that only grants full citizenship to veterans. The culture of the Western Frontier Protectorate is also heavily focused around large clans formed from multiple families. These two political and cultural traits can make the Western Frontier Protectorate seem cold to outsiders, but thosw who forge a bond find that the clans treat all friends like family, and can be very warm and inviting.
The heavily militarized nature of the League means that the Western Frontier Protectorate Army is a major concern to many residents. However, the WFPA has a large border to protect and a limited budget, so the force is well-known for using arms and equipment considered obsolete by other forces. The WFPA does develop technolgoy of its own, however: The recent addition of the airdrop-capable Koala and Dingo variants of the Grizzly and Mad Dog show that they can innovate even if they don't use the cutting-edge technology seen in the ranks of forces like the Black Talons.
Heavy Gear Blitz
- Heavy Gear Blitz
- The Field Manual
- The Confederated Northern City States
- The Allied Southern Territories
- Black Talon
- Peace River
- The Leagueless
- The Colonial Expeditionary Force
- The Colonies
|The Field Manual||The Heavy Gear Blitz Field Manual is the updated core rules for Heavy Gear Blitz.||1 day 40 min|
|Heavy Gear Camo Patterns||6 months 2 weeks|
|Heavy Gear Blitz Master Series Paint Set||Information about the new paint set.||11 months 3 weeks|
|Mammoth Evolution||1 year 2 months|
|Heavy Gear Paint Set||6 months 2 weeks|