Pledge Total: $47,566.00 CAD (updated on April 27th, 2019)


DP9's Extra Funding Campaign for our Peace River & NuCoal Core Plastic Miniatures is now live on the DP9 Pledge Manager website. Our Kickstarter raised over $40K CAD, unlocking our initial funding goal and numerous stretch goals, but not the $50K CAD goal we really wanted to reach. Hence our Extra Funding Campaign, please support Dream Pod 9 as an Outside Backer and pickup a new plastic miniatures army for Peace River, NuCoal, and/or Utopia at $70 CAD each, or one of our other great Backer reward level deals and maybe a few Add-Ons as well.

Login and create your pledge manager account, select your reward level and any add-ons and then checkout paying your pledge and fixed shipping cost. Backer reward packages are expected to start shipping in Summer 2019.   

Exclusive for the Holidays!

During our 2014 Christmas Holidays (December 17th, 2014 to the morning of January 5th, 2015) all Dream Pod 9 Online Store orders over $100.00 USD will receive one of the Xmas 2014 Chibi Hunter resin minis as a Christmas Gift at no charge (limit 1 free gift per customer).


We are also offering the Xmas 2014 mini for sale at a cost of $19.99 for those that want extra copies.


Please do not add your 'free' miniature to your cart. Any Xmas 2014 Chibi Hunters added to your cart will be charged the normal price.

United Mercantile Federation Army

People think we're a bunch of used Gear salesmen who'd sell our mothers for a handful of marks. We're not. We're dedictaed to protecting our families, our League, and we just understand that an interest in the economy contributes to that.

-Lt. Giardo Gladston, UMFA PR Officer

Peace River

They wouldn't let me join the army the first time I tried. I called a recruiter the day after Peace River was bombed, but they "weren't accepting applications due to current events." The current events being our home being blown up! I ended up joining up with the rescue and cleanup teams and spent three cycles in the worker barracks they threw up in warehouses. Finally they let me join the military, but I know I'd really been signed up since the day the CEF set off that bomb.
-PFC Wickman Mars, P.R.D.F.

Black Talon

I was privileged to see the Black Talons in action in an operation near Gardena in Spring TN 1950. I wish I could say more, but the details are considered secret. Nonetheless, their performance was exemplary.
-Humanist Alliance Protection Force Penkosarch Alven Frust
Been there, done that. I've blown up CEF on Terra Nova, ready to try it on Caprice!
-Unnamed Black Talon pilot


We're Terra Novans, the same as anyone in Marabou, Fort Henry, Olduvai, or Port Oasis. We're standing up for the Badlanders that get walked over whenever the North decides to invade the south or vice versa. The CEF's back: We've got Port Arthur on our side and we're not going to let them walk over us.
-Zed Echert, Ninevah Resident

Caprice: Daggers of Deception

Fight the power! The CEF and the corps are working hand-in-hand to sell us out. Me and my buddies know the real score, and we're fighting everyone who wants to take away our freedom.
-Unnamed Liberati foot soldier arrested after guerilla action on Caprice. Escaped captivity

The Forces of Utopia

[REPORT] Exploring Terra Nova/Badlands/Region 51230.23: Region classified as 'desert' with 48% lower radiation level than equivalent Utopia regions. Signs of life minor. 
[ALERT] Radar detected unrecognized object approaching at 31 KPH. Object identified as possible human on quadruped organic life form. No match in current threat database. Observing.
-Log file from Utopian Drone found destroyed by Sandriders outside the Godswell Valley.

Northern Guard

When you join the Northern Guard, you are supposed to go beyond your allegiance to any League. You're taking up the duty of protecting the entire Confederated Northern City States and it's interests in the badlands.
-Excerpt from North Guard Recruitment Pamphlet

Western Frontier Protectorate

My uncle was on the Relentless when it made it's final stand against the CEF. He died with honor. I enlisted to honor his sacrifice.
-Ensign Benitez Rikard

The Eastern Sun Emirates

Everyone has a master. That's just life in the Eastern Sun Emirates. It's probably the same everywhere. If you're a commoner like me, finding an Emir that values a steady hand with a rifle, or a gentle touch on a Heavy Gear's control yoke, is the best way to get out of the farms and factories and into someplace where you can have a little power, even if it's only at your master's sufferance. I try to stay out of the politic unless the boss tells me to, though. 
- Sergeant Marcello Goris

The Humanist Alliance

The Humanist Alliance is mankind's greatest social engineering attempt. We've fought and struggled to create a society where everyone knows their role. As part of this, we've all but eliminated poverty, discrimination, and countless other diseases of society. If only we didn't have to deal with the toxic influences from our neighboring, less perfect, Leagues...
- Protector Kavin Mestaine, Hetaroi Commander


Unlike some of these reprobates, I joined the MILICIA willingly. Well, almost willingly. These troops are my children, though, and it's my job to get them home safe.
-MILICIA Lieutenant Garr Selvin

The NorLight Armed Forces

I come from the land of the prophet. I fight for all the people of Terra Nova and the colonies. The prophet is my guide and I will enact his will.
-Mohir Rega, Dorothean Warrior Monk, upon enlisting in the NorLight Armed Forces

Heavy Gear Blitz is a miniatures wargame set in the award-winning Heavy Gear universe. In Heavy Gear Blitz players take command of detachments of Heavy Gears (light, piloted humanoid mecha) with support from tanks, infantry and other resources to take objectives and smash the enemy.

The slideshow above shows the factions of the setting. Click on a faction (or select from the menu at right) to get more information about that faction and it's units. Many factions are grouped together by alliances and treaties into larger alliances, so many models are shared across multiple forces. For example, the Confederated Northern City States is an alliance of the Leagues known as the Northern Lights Confederacy, United Mercantile Federation, and Western Frontier Protectorate. Each fields it's own military force, but there is also a combined force (the Northern Guard) that draws from all the member leagues.

About Heavy Gear and Terra Nova

Heavy Gear's story spans multiple planets and centuries of history, but the focus of the action is Terra Nova, a colony abandoned by Earth that has developed it's own complex and exciting culture. Earth was a distant memory until recently, when the Terra Novans learned that a dying, war-torn Earth had reached out to retake it’s former colonies by force. Earth’s new army, the CEF, has set it's eyes on the desert world as a new place to relocate it’s citizens to, but the Terra Novans have become quite capable at defending themselves after centuries of fighting amongst themselves.

An Overview of the Game

Each player builds a force according to guidelines in the appropriate book. Currently, the book Heavy Gear Blitz: Locked & Loaded contains rules for for a dozen core factions, but other books such as Black Talon: Return to Cat's Eye and Perfect Storm: NuCoal Field Guide detail additionThe armies should generally be built to a Threat Value, or point limit, both players can agree on. 1,000 TV is common, but players can go lower or higher as desired. There is also a Priority Level players must choose before building an army which represents how well equipped the force is. This ranges from PL1, representing a garrision force likely to be using older equipment, to PL4, an elite detachment that has access to the best vehicles and equipment available. Priority Levels can differ, but a PL4 elite army will be expected to accomplish much more than a PL1 garrison force.

Heavy Gear Blitz includes a system to generate scenario objectives, unusual battlefield conditions, and off-board support. The board is set up with appropriate terrain and players take turns activating each Combat Group they control. A Combat Group is a squad of Gears, one or more larger units like Tanks and Striders, or an entire platoon of infantry.

Each Combat Group can have several models in it that act separately, allowing a scout Gear to move forward and provide coordinates to fire support units taking advantage of cover behind it. Each model can move and use one or more Actions. An Action might be an attack, but could also be used for defensive maneuvers, blocking enemy communications, or other special actions.
Models can move at different 'speed bands' representing Stopped, Combat Speed, or Top Speed. Faster movement makes a model harder to hit, but the model can't shoot as accurately either.
Attacks are resolved by opposed roles, with only two dice rolls required for each attack. Each side rolls a number of dice equal to their Attack or Defense skill and modifies the hgihest number by the modifiers for the unit's speed, weapon accuracy, etc. These numbers are compared: if the Attacker beat the Defender, we subtract the two and determine a Margin of Sucess. The Margin of Success is used to determine damage.
Models have an Armor value, an Overkill value, and several damage boxes. To resolve damage, the MoS is multiplied bet the weapons Damage Modifier. If it exceeds the defender's armor value, one damage box is crossed off. If it is twice the armor, two boxes. If the damage exceeds the Overkill statistic, the model is imemdiately destroyed.

Getting Started with Heavy Gear Blitz

One of the best ways to get started with Heavy Gear Blitz is the Heavy Gear Blitz - Two Player Starter Kit which includes two small-format rulebooks (the Field Manual and Locked and Loaded), six miniatures (Three Northern Hunters and three Southern Jaegers) with upgrade components, dice, and a measuring tape. The miniatures included can be used to get a feel for the game and can be used as the base of various Northern and Southern squads with the addition of a another two Gears.

Another great alternative is the range of army-specific starter sets. We currently offer starter sets for the North, South, P.R.D.F. and P.A.K. with more to be released as other factions are developed and expanded. Each contains special small-format rulebooks, dice, and measuring tape as described above with enough miniatures to get your army started.