If there is a true fact about rules updates it is no rules update ever feels like it is ever complete. For early versions this can be an advantage since it means there is still time and space for changes. There are a lot of subtle changes in the March 14th update and some not so subtle ones. The Melee attack options got some work and even some expansion with rules like Crush (for infantry) and Toss (for when you want to move a target but don't want to follow).
Some needed items are as simple as the separation of Split fire from the Burst trait. If the weapon has the Split:X trait you can attack X models with the weapon with one attack option. There is a -1D6 modifier to the secondary targets but it is still a powerful option. Auto cannons with rotating barrels are now in their own category called Rotary Cannons, slightly shorter range but wickedly effective.
Submitted by Dave McLeod on Fri, 03/14/2014 - 8:19pm