Part of the challenge with the redevelopment of Heavy Gear was to make army construction intuitive and fast. Developing sub-lists for the game adds an acceptable level of complexity to army construction because it fully serves the purpose of allowing a player to focus a vary wide list of models as an army.
When developing the lists I placed an absolute restriction of two pages per sub-list. The first page would include all the background and fluff that we want to use to flesh out each army. The sub-list cannot radically change how a faction plays but it can should the player to specialize in a play style with a faction that they already want without mandating a particular choice.
Submitted by Dave McLeod on Fri, 05/23/2014 - 1:50pm