There have been a number of philosophical design points that are apparent to a person picking up heavy Gear for the first time and one. A clear one is that you pay more Treat Points Value (TV) for a model with better weapons and attribute scores.
The one thing we don't do in the Force lists is tell you exactly what to put on the table to make your army a real force on the tabletop that is more than the sum or its parts.
There are some basic concepts and synergies that you the player can use right away to get the most value out of the TV that you are paying to select your forces. A really important fact to remember is that there are specialists and there are generalists and then there are the lowly trooper Gears that form the backbone to many forces.
Submitted by Dave McLeod on Tue, 04/28/2015 - 2:24pm