The Balancing Act

today's post is going to be partly a discussion about how rules changes in one part of a miniature game rule set can have effects on other parts, and I want to look at how game balance is affected by rules changes. Specifically the different  levels of rules changes there can be. Since there will be another Heavy Gear kickstarter in the Third quarter of 2017 we'll be issuing a rules update for the living rule book so this becomes very relevant right now.

 

The items that will be updated are being compiled as a list now. What the update amounts to is some points changes, a couple of stat changes, and some of the additional rules (Transport) being clarified and some new model rules being added for models that will be revealed for the kickstarter.

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