One of the hardest part of the Game designer/Line Developer job is how you get to be buried with the rules for so long that it never seems like those small incremental changes will ever result in a finished document.
One thing I've noticed though is how its affected my son. He's 7 and is big into Lego and Plasticine and is constantly leaving his creations on my work desk. I doubt there's another kid at his school who could describe the theory of how mecha/robots/vehicle differ from each other. But I'll spare you from the terror that his goal of an army of snake-mecha would bring to the Heavy Gear universe and just focus on the Living Rule Book Beta rules that we are dropping later today.
What's new? Well... A lot really. And then again most of it will look very similar unless you've been there in the trenches watching them change step by step.
Submitted by Dave McLeod on Wed, 02/18/2015 - 1:37pm