With the introduction of the living rule book as an online document that can be updated at any time there are new problems and new solutions that can be created in the game design process.
The first problem is simply speed. In the older paradigm where a paper rule book would be planned for every 3-5 years the rules might as well be written on stone. With the advent of online publishing the ability of game manufacturers to publish a FAQ (Frequently Asked Questions) and an Errata to the rules. It became a possibility to update the rules between re-releases ensuring that the best possible game experience happened.
Submitted by Dave McLeod on Fri, 11/27/2015 - 4:15pm