Jovian Chronicles News!

Several years back Phil sculpted some small Fleet Scale Lancer and Wraith Fighters for Jovian Chronicles. They were made for a planned Fleet Scale version of Jovian Chronicles, that was never completed, back around the time we did our Heavy Gear Fleet Scale game. We finally located the models that had been stored away and added a small ball socket hole on the underside of each of them. These small fighter 2 squad packs are now available to purchase for the first time. If we get enough interest (orders) for the new fleet scale fighters there will be fleet scale exos in the future and maybe a few new spaceships as well. Here is a link to the Jovian Chronicles Miniatures section of the online store for all interested in supporting a rebirth of Jovian Chronicles.

Plus, we also have some of the Jovian Chronicles 2nd Edition Lightning Strike Rulebooks and Companions still available for purchase.

Crowd Funding Pledge Total

$173,646 CAD

(Pledges as of March 13th, 2015)

Our Extra Crowd Funding Drive end on March 1st 2015. Thank You All for helping us to unlocked the Kodiak and Ammon miniatures and add one of each to the Core Starter Set.

The Pledge Manager is now locked.

War for Terra Nova - Kickstarter

The Heavy Gear Blitz - War for Terra Nova - Plastic Miniatures Core Starter Set Kickstarter was successfully funded. We raised just over $150K CAD to produce molds needed to make plastic miniatures for our Heavy Gear Blitz Tabletop Wargame.

We will be doing some additional crowd funding to try and unlock a few more model molds for stretch goals not reached during the Kickstarter.


Heavy Gear Guest Blog: A Look Back & Ahead

Today's post isn't about the new Heavy Gear Blitz miniatures, or Jovian Chronicles Fleet Scale. It's a bit of Heavy Gear storyline info, A snippet of something we've had cooking for a while. Enjoy!
The Dreadnought Project: Landship Doctrine after the Interpolar War
After the War of the Alliance, both polar leagues began to diverge in their landship design and operating principles, driven by each nation's unique experiences during the conflict with the CEF. However, the need to rebuild, combined with continued mistrust between the nations of Terra Nova, meant that work on new ships and technologies was slow and often bound up in politics. Even during the Interpolar War, decades-old landships were fielded using essentially the same strategic and logistical principles prevalent before the CEF invasion.
The bombing of Peace River (and the subsequent negotiated peace) was the impetus for rapid and drastic change. Prompted by a newly crystallized need to strike back at the CEF and prepare for another invasion, the Terra Novan nations agreed to share an unprecedented amount of information on landship design and doctrine with each other. Both polar leagues quickly discovered, much to the chagrin of their respective intelligence networks, that previously-documented specifications and capabilities of opposing landships were often inaccurate, sometimes wildly so, and that they were woefully behind in preparing to combat an enemy that had surely spent the last several decades developing countermeasures to the tactics of the War of the Alliance. While each league wanted to maintain its own technologies and strategies (even an impending planetary conquest couldn't erase generations of trans-polar animosity), every Terra Novan understood the value of developing joint strategies and tactics for use against the CEF.
Today, old ship classifications (often centuries old) have been left behind, as both polar leagues have realized the need for versatility and combined-arms strategies in the face of an ever-widening array of possible opponents. Prewar destroyer-class ships are small landships that lack air wings or significant troop capacity, focusing instead on armor, ship-to-ship defenses, and antiship weaponry. Designed purely to directly assault other landships in one-on-one battles, the concept has lost popularity in the new schema, since such ships are extremely vulnerable to aircraft and highly mobile ground troops. Old frigate-class landships (also known as patroliers in the South) are built for speed, being designed to run quick patrol routes over vast swathes of friendly (or marginally friendly) territory. Their armament is now considered too light to effectively repel full-scale attacks, and they are insufficiently armored against penetrating hits common when fighting CEF hovertanks and more advanced opponents. Also, they lack the aircraft complement that makes the newer coursers so much more effective in combat patrol duties. Larger ship classes, no longer meant to be the center of tightly-grouped flotillas, now serve as assault leaders (known as besiegers), regional command posts (aka theater operations ships), or independent operators capable of filling virtually any role (an expansion of the old heavy cruiser role, now referred to as a ranger). Old transport landships, primarily focused on moving troops across the Badlands for putative transpolar conflicts, are now, even more than before, vessels without a purpose. Planetside, military action is now focused toward amorphous fronts against enemies dropping from orbit; for expeditionary missions, gears and armor are expected to be far more self-sufficient than they used to be. (Part of the Black Talons' mission was to develop the means for military units to travel self-sufficiently with only occasional maintenance and administrative visits to a local control landship, rather than having to be housed full-time aboard ship.)
New-generation landships do not usually need tenders or many ancillary ships, being equipped for self-resupply. Thus, even the relatively purpose-built Northern ships can operate alone for extended periods of time, sending out their trucks and aircraft for any needed parts and supplies on its route. (This was a weakness of older landship doctrine, wherein smaller landships would be reliant on a larger carrier for air transport and logistics.) That said, each landship class does have a role at which it particularly excels, and groups of varied landships operating in the same region have a greater-than-additive (if not truly multiplicative) effect on each other's effectiveness.
The Terra Novan plan for using landships offworld also requires modular construction as well as a broad mission package. It is entirely likely that a lone landship will have to serve as a base for troops in an area covering thousands of square kilometers, and the next available landship might be literally light-years away. Also, other technological advances learned from the CEF and Capricians have greatly reduced the burden of integrating disparate systems and departments aboard ship, making operating a flight deck right next to an artillery battery far easier than it once was. Air assets are now much more important as well, both because air power is less limited on other worlds than on Terra Nova, and because the latest advanced Terra Novan warplanes are far better at handling rough weather. Thus, while dedicated-function ships once served a purpose on Terra Nova, the newer landships all have some degree of multi-functionality.
Since the Interpolar War, both polar leagues have fully committed to the Dreadnought Project, a joint plan for launching large-scale military expeditions offworld. The Black Talon project was (and remains) a feeder for the Dreadnought Project, proving the concept not only of independent small-unit deployment over interstellar distances, but also of delivering extremely large cargo (e.g., preassembled ship components and mobile factory yard equipment) intact through Tannhauser gates and to a planet's surface. Though political upheavals (such as the dissolution of the Humanist Alliance) and stringent security measures resulted in several setbacks, the project has managed to stay roughly on schedule:
Stage 1: Develop and test new landship technologies in secret, using planetary data gathered during Black Talon missions to calibrate grav modules for offworld use.
Stage 2: Construct a new landship fleet, using resources from all participating nations. In the AST, this resulted in the four (and eventually, three) vassal nations being granted landship fleets of their own, along with the responsibility of defending their own lands when the CEF next invaded. 
Stage 3: Landships are tested and operated under their respective national flags, publicly visible but rare; a significant portion of the new ships are held in hiding, updated and revised according to data gained from the operational ships.
Stage 4: Ready to execute. Large reserve forces remain hidden until the CEF re-invasion force is fully committed, and then implement a coordinated, planet-wide counterattack, followed by expeditionary deployments to strategic points offworld. The CEF's forces have cost Terra Nova dearly; now comes the day of reckoning.

More News…

Titan Attack Helicopter Preview!

Our new 3D modeler, Tony, finished up the Titan Attack Helicopter project last week. The Titan is used by Terra Nova's Southern Factions and besides being an attack helicopter it also serves as a transport and can carry a full squad of infantry. The preview image included shows two views of the 3D model from front left and rear left. We'll get an exploded parts view image up in our next post on Tuesday.

Heavy Gear Assault Early Access!

Stompybot Productions has just announced that Heavy Gear Assault is moving to Early Access. The developers have been hard at work to make Heavy Gear Assault the best mech game experience possible and they would like to invite you to check out the game.

DriveThruRPG 2015 Christmas in July Sale

DriveThruRPG's Christmas in July Sale is on right now until Thursday (July 30th) at 10 am EST get 25% off all Dream Pod 9 ebooks. 


Heavy Gear Blitz New Edition News and Downloads

Click here for news on the new edition of Heavy Gear Blitz which is currently under development. With Alpha/Beta playtest downloads of the new rules and armylists. Get involved in the playtesting and help us make the new edition the best miniature game out there!

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